Posts

Unity Team VR Paintball

Idea: Paintball War/Painting Description: First person VR paintball shooting game that includes two different playing options.  The first is a training area that allows the player to practice their paintball skills by hitting  various targets. The second option is a painting game that lets the player use their paintball  guns to create art on a blank canvas. Mechanics: Gun shooting Paint Splatter Point System Ammo System Ammo Pickup Main Menu Pause Menu (Maybe) Stretch Goal Mechanics: Multiplayer Assets: Paintball Gun Multiple types of guns as a stretch goal. Player Model Target Model Obstacles   Sounds

Atlantis Final

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Atlantis Planning

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Simple Map Layout This is the basic layout I am planning to use for the map. The dome acts as a force field, both hiding Atlantis and protecting it from outside forces. Dome Inspiration   Inside the dome  

Unreal Essential Training Tutorial

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Creating and Painting a Landscape   Creating the landscape was a simple process, but there were some technical difficulties getting it to behave as it should. Trying to create the landscape would always crash my Unreal within a few minutes of creation, and after reinstalling Unreal I was finally about to get it to work. When attempting to paint the landscape, the material was acting very strange, as you can see in the third picture. After messing with it for a while I just went ahead and remade the material based on what I could see from the video and the values already in the material. Blocking out the scene  This part was pretty straight forward.  Placing objects in the scene   Followed along and placed the props in the scene.   Added an emissive texture Added basic lighting and lighting effects to the scene Turning on post processing effects   Adding and modifying water in the scene Adding foliage Adding ambi